/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 * @author ScieCode / http://github.com/sciecode
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one-finger move
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move

THREE.OrbitControls = function ( object, domElement ) {

    if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
    if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );

    this.object = object;
    this.domElement = domElement;

    // Set to false to disable this control
    this.enabled = true;

    // "target" sets the location of focus, where the object orbits around
    this.target = new THREE.Vector3();

    // How far you can dolly in and out ( PerspectiveCamera only )
    this.minDistance = 0;
    this.maxDistance = Infinity;

    // How far you can zoom in and out ( OrthographicCamera only )
    this.minZoom = 0;
    this.maxZoom = Infinity;

    // How far you can orbit vertically, upper and lower limits.
    // Range is 0 to Math.PI radians.
    this.minPolarAngle = 0; // radians
    this.maxPolarAngle = Math.PI; // radians

    // How far you can orbit horizontally, upper and lower limits.
    // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
    this.minAzimuthAngle = - Infinity; // radians
    this.maxAzimuthAngle = Infinity; // radians

    // Set to true to enable damping (inertia)
    // If damping is enabled, you must call controls.update() in your animation loop
    this.enableDamping = false;
    this.dampingFactor = 0.05;

    // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
    // Set to false to disable zooming
    this.enableZoom = true;
    this.zoomSpeed = 1.0;

    // Set to false to disable rotating
    this.enableRotate = true;
    this.rotateSpeed = 1.0;

    // Set to false to disable panning
    this.enablePan = true;
    this.panSpeed = 1.0;
    this.screenSpacePanning = false; // if true, pan in screen-space
    this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

    // Set to true to automatically rotate around the target
    // If auto-rotate is enabled, you must call controls.update() in your animation loop
    this.autoRotate = false;
    this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

    // Set to false to disable use of the keys
    this.enableKeys = true;

    // The four arrow keys
    this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

    // Mouse buttons
    this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };

    // Touch fingers
    this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };

    // for reset
    this.target0 = this.target.clone();
    this.position0 = this.object.position.clone();
    this.zoom0 = this.object.zoom;

    //
    // public methods
    //

    this.getPolarAngle = function () {

        return spherical.phi;

    };

    this.getAzimuthalAngle = function () {

        return spherical.theta;

    };

    this.saveState = function () {

        scope.target0.copy( scope.target );
        scope.position0.copy( scope.object.position );
        scope.zoom0 = scope.object.zoom;

    };

    this.reset = function () {

        scope.target.copy( scope.target0 );
        scope.object.position.copy( scope.position0 );
        scope.object.zoom = scope.zoom0;

        scope.object.updateProjectionMatrix();
        scope.dispatchEvent( changeEvent );

        scope.update();

        state = STATE.NONE;

    };

    // this method is exposed, but perhaps it would be better if we can make it private...
    this.update = function () {

        var offset = new THREE.Vector3();

        // so camera.up is the orbit axis
        var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
        var quatInverse = quat.clone().inverse();

        var lastPosition = new THREE.Vector3();
        var lastQuaternion = new THREE.Quaternion();

        return function update() {

            var position = scope.object.position;

            offset.copy( position ).sub( scope.target );

            // rotate offset to "y-axis-is-up" space
            offset.applyQuaternion( quat );

            // angle from z-axis around y-axis
            spherical.setFromVector3( offset );

            if ( scope.autoRotate && state === STATE.NONE ) {

                rotateLeft( getAutoRotationAngle() );

            }

            if ( scope.enableDamping ) {

                spherical.theta += sphericalDelta.theta * scope.dampingFactor;
                spherical.phi += sphericalDelta.phi * scope.dampingFactor;

            } else {

                spherical.theta += sphericalDelta.theta;
                spherical.phi += sphericalDelta.phi;

            }

            // restrict theta to be between desired limits
            spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

            // restrict phi to be between desired limits
            spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

            spherical.makeSafe();


            spherical.radius *= scale;

            // restrict radius to be between desired limits
            spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

            // move target to panned location

            if ( scope.enableDamping === true ) {

                scope.target.addScaledVector( panOffset, scope.dampingFactor );

            } else {

                scope.target.add( panOffset );

            }

            offset.setFromSpherical( spherical );

            // rotate offset back to "camera-up-vector-is-up" space
            offset.applyQuaternion( quatInverse );

            position.copy( scope.target ).add( offset );

            scope.object.lookAt( scope.target );

            if ( scope.enableDamping === true ) {

                sphericalDelta.theta *= ( 1 - scope.dampingFactor );
                sphericalDelta.phi *= ( 1 - scope.dampingFactor );

                panOffset.multiplyScalar( 1 - scope.dampingFactor );

            } else {

                sphericalDelta.set( 0, 0, 0 );

                panOffset.set( 0, 0, 0 );

            }

            scale = 1;

            // update condition is:
            // min(camera displacement, camera rotation in radians)^2 > EPS
            // using small-angle approximation cos(x/2) = 1 - x^2 / 8

            if ( zoomChanged ||
                lastPosition.distanceToSquared( scope.object.position ) > EPS ||
                8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

                scope.dispatchEvent( changeEvent );

                lastPosition.copy( scope.object.position );
                lastQuaternion.copy( scope.object.quaternion );
                zoomChanged = false;

                return true;

            }

            return false;

        };

    }();

    this.dispose = function () {

        scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
        scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
        scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

        scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
        scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
        scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );

        scope.domElement.removeEventListener( 'keydown', onKeyDown, false );

        //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

    };

    //
    // internals
    //

    var scope = this;

    var changeEvent = { type: 'change' };
    var startEvent = { type: 'start' };
    var endEvent = { type: 'end' };

    var STATE = {
        NONE: - 1,
        ROTATE: 0,
        DOLLY: 1,
        PAN: 2,
        TOUCH_ROTATE: 3,
        TOUCH_PAN: 4,
        TOUCH_DOLLY_PAN: 5,
        TOUCH_DOLLY_ROTATE: 6
    };

    var state = STATE.NONE;

    var EPS = 0.000001;

    // current position in spherical coordinates
    var spherical = new THREE.Spherical();
    var sphericalDelta = new THREE.Spherical();

    var scale = 1;
    var panOffset = new THREE.Vector3();
    var zoomChanged = false;

    var rotateStart = new THREE.Vector2();
    var rotateEnd = new THREE.Vector2();
    var rotateDelta = new THREE.Vector2();

    var panStart = new THREE.Vector2();
    var panEnd = new THREE.Vector2();
    var panDelta = new THREE.Vector2();

    var dollyStart = new THREE.Vector2();
    var dollyEnd = new THREE.Vector2();
    var dollyDelta = new THREE.Vector2();

    function getAutoRotationAngle() {

        return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

    }

    function getZoomScale() {

        return Math.pow( 0.95, scope.zoomSpeed );

    }

    function rotateLeft( angle ) {

        sphericalDelta.theta -= angle;

    }

    function rotateUp( angle ) {

        sphericalDelta.phi -= angle;

    }

    var panLeft = function () {

        var v = new THREE.Vector3();

        return function panLeft( distance, objectMatrix ) {

            v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
            v.multiplyScalar( - distance );

            panOffset.add( v );

        };

    }();

    var panUp = function () {

        var v = new THREE.Vector3();

        return function panUp( distance, objectMatrix ) {

            if ( scope.screenSpacePanning === true ) {

                v.setFromMatrixColumn( objectMatrix, 1 );

            } else {

                v.setFromMatrixColumn( objectMatrix, 0 );
                v.crossVectors( scope.object.up, v );

            }

            v.multiplyScalar( distance );

            panOffset.add( v );

        };

    }();

    // deltaX and deltaY are in pixels; right and down are positive
    var pan = function () {

        var offset = new THREE.Vector3();

        return function pan( deltaX, deltaY ) {

            var element = scope.domElement;

            if ( scope.object.isPerspectiveCamera ) {

                // perspective
                var position = scope.object.position;
                offset.copy( position ).sub( scope.target );
                var targetDistance = offset.length();

                // half of the fov is center to top of screen
                targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

                // we use only clientHeight here so aspect ratio does not distort speed
                panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
                panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

            } else if ( scope.object.isOrthographicCamera ) {

                // orthographic
                panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
                panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

            } else {

                // camera neither orthographic nor perspective
                console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
                scope.enablePan = false;

            }

        };

    }();

    function dollyIn( dollyScale ) {

        if ( scope.object.isPerspectiveCamera ) {

            scale /= dollyScale;

        } else if ( scope.object.isOrthographicCamera ) {

            scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
            scope.enableZoom = false;

        }

    }

    function dollyOut( dollyScale ) {

        if ( scope.object.isPerspectiveCamera ) {

            scale *= dollyScale;

        } else if ( scope.object.isOrthographicCamera ) {

            scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
            scope.enableZoom = false;

        }

    }

    //
    // event callbacks - update the object state
    //

    function handleMouseDownRotate( event ) {

        rotateStart.set( event.clientX, event.clientY );

    }

    function handleMouseDownDolly( event ) {

        dollyStart.set( event.clientX, event.clientY );

    }

    function handleMouseDownPan( event ) {

        panStart.set( event.clientX, event.clientY );

    }

    function handleMouseMoveRotate( event ) {

        rotateEnd.set( event.clientX, event.clientY );

        rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

        var element = scope.domElement;

        rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

        rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

        rotateStart.copy( rotateEnd );

        scope.update();

    }

    function handleMouseMoveDolly( event ) {

        dollyEnd.set( event.clientX, event.clientY );

        dollyDelta.subVectors( dollyEnd, dollyStart );

        if ( dollyDelta.y > 0 ) {

            dollyIn( getZoomScale() );

        } else if ( dollyDelta.y < 0 ) {

            dollyOut( getZoomScale() );

        }

        dollyStart.copy( dollyEnd );

        scope.update();

    }

    function handleMouseMovePan( event ) {

        panEnd.set( event.clientX, event.clientY );

        panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

        pan( panDelta.x, panDelta.y );

        panStart.copy( panEnd );

        scope.update();

    }

    function handleMouseUp( /*event*/ ) {

        // no-op

    }

    function handleMouseWheel( event ) {

        if ( event.deltaY < 0 ) {

            dollyOut( getZoomScale() );

        } else if ( event.deltaY > 0 ) {

            dollyIn( getZoomScale() );

        }

        scope.update();

    }

    function handleKeyDown( event ) {

        var needsUpdate = false;

        switch ( event.keyCode ) {

            case scope.keys.UP:
                pan( 0, scope.keyPanSpeed );
                needsUpdate = true;
                break;

            case scope.keys.BOTTOM:
                pan( 0, - scope.keyPanSpeed );
                needsUpdate = true;
                break;

            case scope.keys.LEFT:
                pan( scope.keyPanSpeed, 0 );
                needsUpdate = true;
                break;

            case scope.keys.RIGHT:
                pan( - scope.keyPanSpeed, 0 );
                needsUpdate = true;
                break;

        }

        if ( needsUpdate ) {

            // prevent the browser from scrolling on cursor keys
            event.preventDefault();

            scope.update();

        }


    }

    function handleTouchStartRotate( event ) {

        if ( event.touches.length == 1 ) {

            rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

        } else {

            var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
            var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

            rotateStart.set( x, y );

        }

    }

    function handleTouchStartPan( event ) {

        if ( event.touches.length == 1 ) {

            panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

        } else {

            var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
            var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

            panStart.set( x, y );

        }

    }

    function handleTouchStartDolly( event ) {

        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

        var distance = Math.sqrt( dx * dx + dy * dy );

        dollyStart.set( 0, distance );

    }

    function handleTouchStartDollyPan( event ) {

        if ( scope.enableZoom ) handleTouchStartDolly( event );

        if ( scope.enablePan ) handleTouchStartPan( event );

    }

    function handleTouchStartDollyRotate( event ) {

        if ( scope.enableZoom ) handleTouchStartDolly( event );

        if ( scope.enableRotate ) handleTouchStartRotate( event );

    }

    function handleTouchMoveRotate( event ) {

        if ( event.touches.length == 1 ) {

            rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

        } else {

            var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
            var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

            rotateEnd.set( x, y );

        }

        rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

        var element = scope.domElement;

        rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height

        rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

        rotateStart.copy( rotateEnd );

    }

    function handleTouchMovePan( event ) {

        if ( event.touches.length == 1 ) {

            panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

        } else {

            var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
            var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

            panEnd.set( x, y );

        }

        panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

        pan( panDelta.x, panDelta.y );

        panStart.copy( panEnd );

    }

    function handleTouchMoveDolly( event ) {

        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

        var distance = Math.sqrt( dx * dx + dy * dy );

        dollyEnd.set( 0, distance );

        dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

        dollyIn( dollyDelta.y );

        dollyStart.copy( dollyEnd );

    }

    function handleTouchMoveDollyPan( event ) {

        if ( scope.enableZoom ) handleTouchMoveDolly( event );

        if ( scope.enablePan ) handleTouchMovePan( event );

    }

    function handleTouchMoveDollyRotate( event ) {

        if ( scope.enableZoom ) handleTouchMoveDolly( event );

        if ( scope.enableRotate ) handleTouchMoveRotate( event );

    }

    function handleTouchEnd( /*event*/ ) {

        // no-op

    }

    //
    // event handlers - FSM: listen for events and reset state
    //

    function onMouseDown( event ) {

        if ( scope.enabled === false ) return;

        // Prevent the browser from scrolling.

        event.preventDefault();

        // Manually set the focus since calling preventDefault above
        // prevents the browser from setting it automatically.

        scope.domElement.focus ? scope.domElement.focus() : window.focus();

        switch ( event.button ) {

            case 0:

                switch ( scope.mouseButtons.LEFT ) {

                    case THREE.MOUSE.ROTATE:

                        if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

                            if ( scope.enablePan === false ) return;

                            handleMouseDownPan( event );

                            state = STATE.PAN;

                        } else {

                            if ( scope.enableRotate === false ) return;

                            handleMouseDownRotate( event );

                            state = STATE.ROTATE;

                        }

                        break;

                    case THREE.MOUSE.PAN:

                        if ( event.ctrlKey || event.metaKey || event.shiftKey ) {

                            if ( scope.enableRotate === false ) return;

                            handleMouseDownRotate( event );

                            state = STATE.ROTATE;

                        } else {

                            if ( scope.enablePan === false ) return;

                            handleMouseDownPan( event );

                            state = STATE.PAN;

                        }

                        break;

                    default:

                        state = STATE.NONE;

                }

                break;


            case 1:

                switch ( scope.mouseButtons.MIDDLE ) {

                    case THREE.MOUSE.DOLLY:

                        if ( scope.enableZoom === false ) return;

                        handleMouseDownDolly( event );

                        state = STATE.DOLLY;

                        break;


                    default:

                        state = STATE.NONE;

                }

                break;

            case 2:

                switch ( scope.mouseButtons.RIGHT ) {

                    case THREE.MOUSE.ROTATE:

                        if ( scope.enableRotate === false ) return;

                        handleMouseDownRotate( event );

                        state = STATE.ROTATE;

                        break;

                    case THREE.MOUSE.PAN:

                        if ( scope.enablePan === false ) return;

                        handleMouseDownPan( event );

                        state = STATE.PAN;

                        break;

                    default:

                        state = STATE.NONE;

                }

                break;

        }

        if ( state !== STATE.NONE ) {

            document.addEventListener( 'mousemove', onMouseMove, false );
            document.addEventListener( 'mouseup', onMouseUp, false );

            scope.dispatchEvent( startEvent );

        }

    }

    function onMouseMove( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();

        switch ( state ) {

            case STATE.ROTATE:

                if ( scope.enableRotate === false ) return;

                handleMouseMoveRotate( event );

                break;

            case STATE.DOLLY:

                if ( scope.enableZoom === false ) return;

                handleMouseMoveDolly( event );

                break;

            case STATE.PAN:

                if ( scope.enablePan === false ) return;

                handleMouseMovePan( event );

                break;

        }

    }

    function onMouseUp( event ) {

        if ( scope.enabled === false ) return;

        handleMouseUp( event );

        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );

        scope.dispatchEvent( endEvent );

        state = STATE.NONE;

    }

    function onMouseWheel( event ) {

        if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

        event.preventDefault();
        event.stopPropagation();

        scope.dispatchEvent( startEvent );

        handleMouseWheel( event );

        scope.dispatchEvent( endEvent );

    }

    function onKeyDown( event ) {

        if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

        handleKeyDown( event );

    }

    function onTouchStart( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();

        switch ( event.touches.length ) {

            case 1:

                switch ( scope.touches.ONE ) {

                    case THREE.TOUCH.ROTATE:

                        if ( scope.enableRotate === false ) return;

                        handleTouchStartRotate( event );

                        state = STATE.TOUCH_ROTATE;

                        break;

                    case THREE.TOUCH.PAN:

                        if ( scope.enablePan === false ) return;

                        handleTouchStartPan( event );

                        state = STATE.TOUCH_PAN;

                        break;

                    default:

                        state = STATE.NONE;

                }

                break;

            case 2:

                switch ( scope.touches.TWO ) {

                    case THREE.TOUCH.DOLLY_PAN:

                        if ( scope.enableZoom === false && scope.enablePan === false ) return;

                        handleTouchStartDollyPan( event );

                        state = STATE.TOUCH_DOLLY_PAN;

                        break;

                    case THREE.TOUCH.DOLLY_ROTATE:

                        if ( scope.enableZoom === false && scope.enableRotate === false ) return;

                        handleTouchStartDollyRotate( event );

                        state = STATE.TOUCH_DOLLY_ROTATE;

                        break;

                    default:

                        state = STATE.NONE;

                }

                break;

            default:

                state = STATE.NONE;

        }

        if ( state !== STATE.NONE ) {

            scope.dispatchEvent( startEvent );

        }

    }

    function onTouchMove( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();
        event.stopPropagation();

        switch ( state ) {

            case STATE.TOUCH_ROTATE:

                if ( scope.enableRotate === false ) return;

                handleTouchMoveRotate( event );

                scope.update();

                break;

            case STATE.TOUCH_PAN:

                if ( scope.enablePan === false ) return;

                handleTouchMovePan( event );

                scope.update();

                break;

            case STATE.TOUCH_DOLLY_PAN:

                if ( scope.enableZoom === false && scope.enablePan === false ) return;

                handleTouchMoveDollyPan( event );

                scope.update();

                break;

            case STATE.TOUCH_DOLLY_ROTATE:

                if ( scope.enableZoom === false && scope.enableRotate === false ) return;

                handleTouchMoveDollyRotate( event );

                scope.update();

                break;

            default:

                state = STATE.NONE;

        }

    }

    function onTouchEnd( event ) {

        if ( scope.enabled === false ) return;

        handleTouchEnd( event );

        scope.dispatchEvent( endEvent );

        state = STATE.NONE;

    }

    function onContextMenu( event ) {

        if ( scope.enabled === false ) return;

        event.preventDefault();

    }

    //

    scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

    scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
    scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

    scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
    scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
    scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

    scope.domElement.addEventListener( 'keydown', onKeyDown, false );

    // make sure element can receive keys.

    if ( scope.domElement.tabIndex === - 1 ) {

        scope.domElement.tabIndex = 0;

    }

    // force an update at start

    this.update();

};

THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;


// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
// This is very similar to OrbitControls, another set of touch behavior
//
//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - left mouse, or arrow keys / touch: one-finger move

THREE.MapControls = function ( object, domElement ) {

    THREE.OrbitControls.call( this, object, domElement );

    this.mouseButtons.LEFT = THREE.MOUSE.PAN;
    this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;

    this.touches.ONE = THREE.TOUCH.PAN;
    this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;

};

THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.MapControls.prototype.constructor = THREE.MapControls;